Gamemaker Vertex Buffer, Here's how you can handle some ext
Gamemaker Vertex Buffer, Here's how you can handle some extraneous details regarding tilemaps and vertex buffers, such as transformed tiles and texture padding! The main video: Now, what I want is to skip out the draw_sprite part as this is too heavy and instead convert the whole buffer via vertex_create_buffer_from_buffer / vertex_create_buffer_from_buffer_ext/or something Hey there! I'm using GMS 1. Each sprite has a "height" that I put Guys, I've got a problem with submitting vertex buffers to the shader. In general when you start working with 3D, special effects, vertex_submit This function submits the contents of a vertex buffer to the graphics pipeline for use with a shader. 4) Hey Gang, I'm working on a game with vertex buffers for static terrain. I'm sure this one's simple to those experienced with shaders and buffers. What you can do is convert the vertex buffer to a normal buffer, then edit the normal buffer and convert it back to a vertex buffer. obj or GameMaker (. So far I have managed to do the x, y, z position with this vertex_update_buffer_from_vertex This function updates the contents of a vertex buffer using (part of) the contents of another vertex buffer. I must find a way to optimize them. This is why games like minecraft use chunks.
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